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IoT, The Internet of Things: Concepts and Applications
The Internet of Things provides automated data collection from the physical world, transports data to centralized intelligence platforms, and provides user interfaces designed to optimize system performance or to improve our quality of life.
From Factory 4.0 to Smart City and connected agriculture, the world around us will soon be fully digitalized. Most of the professions of the future will have no choice but to use this digital data and will have to understand how these new technologies work.
This training session will enhance your understanding of the concepts and architectures that support these technologies. By designing and building your own smart and connected object, new doors will open for you in the new world of innovation and digital transformation.
Understand the concepts of IoT
Identify IoT fields of application
Understand the components and general architecture of an IoT solution
Identify the products and platforms that make it possible to create an IoT solution
Apply these concepts to the creation of a smart and connected object (co-creation workshop)
Understand the process of applying this knowledge in a work environment
This training uses a dynamic and interactive approach to allow participants to put the concepts into practice by simulating the creation of their own IoT products / services.
Part 1: The Rules of the IoT Game
During the first part of the training session, the instructor will present the concepts, architectures, components and process to develop an IoT solution based on objectives and operational constraints adapted to real applications.
Part 2: Practical application
During the second part of the training session, different applications will be presented so that participants may reflect in small groups before simulating the design, to develop IoT solutions adapted to specific uses. The results will then be presented to all participants and the various applications of these new technologies will be discussed.
This training is geared for executives, managers, general technologists or students seeking to understand the global scope of IoT and to better grasp its range of applications.
H00-H01 : Introduction
Instructor and participant introductions
Presentation of course expectations
H01-H03 : The rules of the game
Full Stack IoT: Architecture and components
Applications and areas of use
AI’s IoT resources and major players
How to create an IoT product or service (simplified methodology)
H03-H05 : Practical applications
Presentation of various applications
Creation of working groups and allocation of applications
Explanation of expectations
Group activity: Designing an IoT solution or service
Joint presentation of results
Discussion and Q&A
Conclusion: References and contacts
With over 25 years of experience in the field of monitoring technological environments, Mr. Breyel has spent several years modeling and analyzing the different technological ecosystems that support the practice of what is now referred to as the Internet of Objects. He has developed the IOT3 (« IoT-cube ») approach, which demystifies the complex links between technologies, different business areas and best practices for IoT applications. René Breyel is currently the Founding President of AIoT Canada, whose mission is to accelerate the adoption of IoT in Canada.
Venue: Suite 330 at 55 Rue de Louvain Ouest in Montreal, H2N 1A4
Duration: 1 day (9 a.m. to 5 p.m.)